contact@p3ngine.com Rajasthan, India Independent game studio

FAQ

Answers, without the runaround. If yours is not here, write to us and we will answer like people.

Working with usGamesCareersPress

Working with us

What kind of projects do you take on?
We work on original games, co-development, and focused design partnerships. That includes full-cycle production, prototypes, UX/UI systems, art direction, audio, and live-ops support. We are a good fit when the problem is ambitious and the team is ready to make decisions.
How do we start a project?
Send a short note to contact@p3ngine.com with the idea, the platform, the stage, and your timeline. We will reply within two working days with questions or a call. No 40-page brief required.
How long does a game take?
A focused prototype takes 4–8 weeks. A full game usually runs 9–24 months depending on scope. We will give you a realistic range after a short discovery call, not a number designed to win the pitch.
How do you charge for work?
Most projects are fixed-scope, milestone-based, or a monthly embedded team. We agree the shape before work starts. We do not hide production behind surprise change requests.
Do you work with studios outside India?
Yes. We work remotely with teams across time zones and have shipped with partners in Europe, North America, and Asia. We keep a four-hour overlap for reviews.

Games

What platforms do you build for?
PC, console, and VR, with mobile and web where the game makes sense. We choose the platform before production, not after.
Are your games available now?
All three games are in development. King of the Pirates has an open community on Discord. Zombie: Apocalypse and Operation Frontier are being built for Meta Quest 3 first, with additional VR headset support planned after launch.
Can I playtest an unreleased game?
Yes. Playtests are small, moderated, and under NDA. Tell us what you play and we will add you to the list when the next build is ready.
Which engines do you use?
Unity and Unreal Engine 5 are our main production engines. We also build custom tools and web-based prototypes when they are the right fit.

Careers

Are you hiring?
Not full-time right now. We review speculative portfolios every month and keep a short list for the next opening. Send work you are proud of.
Do you offer internships?
We take on one paid intern each year, usually in design or production. Send a portfolio and a note about what you want to learn.

Press

Where can I request press assets?
Email contact@p3ngine.com with “Press enquiry” in the subject. We can provide key art, screenshots, logos, and team bios. Builds are available under NDA.
Who should I contact for interviews?
Use the same address and tell us your outlet and deadline. We will route you to the right person.

Still have
a question?

Tell us what you are making. We will tell you how we can help, and whether we are the right team for it.

Start a conversation contact@p3ngine.com